Custom FiveM scripts, built for your server
Job systems, inventories, custom UIs, and full server frameworks — written clean, tuned for performance, and easy for your staff to maintain. No cookie-cutter resources.
- Lua, C#, and React NUI
- Performance-tuned under load
- Any framework works with us
- Full source handover

What we can build for your server
From a single script to a full framework, everything is written for your server’s design — not pulled from a store.
Job & Economy Systems
Custom jobs, progression, and full economy loops built to fit your server's design — not forced into a template.
Vehicles & Custom Assets
Custom vehicle handling, garages, dealerships, and asset pipelines — from imports to full custom models.
Gangs & Faction Systems
Territory, turf wars, faction reputation, and gang-specific mechanics built around how your community plays.
Gameplay Loops
Heists, robberies, racing, and minigames — tuned for replayability and balanced so nothing feels like a grind.
Custom NUI & Interfaces
React-based NUI menus, HUDs, and dashboards that feel native and stay smooth under load.
Performance Tuning
Profiling, resmon optimization, and query cleanup so your server holds TPS even with a full lobby.
Database & Backend
MySQL schemas, API endpoints, and backend services that keep your data consistent and your server snappy.
Anti-Cheat & Security
Event validation, exploit mitigation, and permission hardening so cheaters can't walk through your server.
Framework Integration
Full support for ESX, QBCore, ox, and custom frameworks — we build on what you're already running.
How a FiveM project runs
Every build follows the same four phases — so you always know what’s happening and what comes next.
Discovery
We learn your server.
We dig into your framework, current resources, player count, and how your staff actually runs things. No assumptions — we look at what's already there.
Scoping
We write the spec.
Every script gets a written spec: what it does, how it hooks into your framework, what data it touches, and what the player experience looks like.
Build
We ship it in stages.
You get staging access as we go, so you can test each system before the next one lands. Nothing gets bolted on at the end.
Deploy
We hand it over clean.
Full source, documentation, and a walkthrough for your staff. Then we stick around for tuning and fixes after launch.
Not sure which phase you’re in?
Tell us what you’re building — we’ll tell you what it takes.