FiveM Development

Custom FiveM scripts, built for your server

Job systems, inventories, custom UIs, and full server frameworks — written clean, tuned for performance, and easy for your staff to maintain. No cookie-cutter resources.

  • Lua, C#, and React NUI
  • Performance-tuned under load
  • Any framework works with us
  • Full source handover
Wumpus waving

What we can build for your server

From a single script to a full framework, everything is written for your server’s design — not pulled from a store.

Job & Economy Systems

Custom jobs, progression, and full economy loops built to fit your server's design — not forced into a template.

Legal & illegal jobs
Skill trees & XP
Dynamic payouts

Vehicles & Custom Assets

Custom vehicle handling, garages, dealerships, and asset pipelines — from imports to full custom models.

Handling & tuning
Garage systems
Custom liveries

Gangs & Faction Systems

Territory, turf wars, faction reputation, and gang-specific mechanics built around how your community plays.

Turf & territory
Faction reputation
Alliances & wars

Gameplay Loops

Heists, robberies, racing, and minigames — tuned for replayability and balanced so nothing feels like a grind.

Heists & robberies
Racing & time trials
Custom minigames

Custom NUI & Interfaces

React-based NUI menus, HUDs, and dashboards that feel native and stay smooth under load.

React + TypeScript
Custom HUDs
Inventory & phone UI

Performance Tuning

Profiling, resmon optimization, and query cleanup so your server holds TPS even with a full lobby.

Resmon profiling
Query optimization
Event cleanup

Database & Backend

MySQL schemas, API endpoints, and backend services that keep your data consistent and your server snappy.

MySQL / oxmysql
REST APIs
Scheduled jobs

Anti-Cheat & Security

Event validation, exploit mitigation, and permission hardening so cheaters can't walk through your server.

Event validation
Exploit hardening
Permission audits

Framework Integration

Full support for ESX, QBCore, ox, and custom frameworks — we build on what you're already running.

ESX / QBCore / ox
Custom frameworks
Bridge layers

How a FiveM project runs

Every build follows the same four phases — so you always know what’s happening and what comes next.

01

Discovery

We learn your server.

We dig into your framework, current resources, player count, and how your staff actually runs things. No assumptions — we look at what's already there.

Framework audit
Resource review
Goal alignment
02

Scoping

We write the spec.

Every script gets a written spec: what it does, how it hooks into your framework, what data it touches, and what the player experience looks like.

Feature breakdown
Data flow plan
Timeline & milestones
03

Build

We ship it in stages.

You get staging access as we go, so you can test each system before the next one lands. Nothing gets bolted on at the end.

Staging builds
Incremental review
Performance profiling
04

Deploy

We hand it over clean.

Full source, documentation, and a walkthrough for your staff. Then we stick around for tuning and fixes after launch.

Source handover
Staff walkthrough
Post-launch support

Not sure which phase you’re in?

Tell us what you’re building — we’ll tell you what it takes.

Start a project